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   graphene-x32 (a thin layer of types for graphic libraries)

   A thin layer of types needed to write a canvas library dealing
   with points, rectangles, affine matrices, 2D transformations, 4x4
   matrices, projections, transformations, vectors, and quaternions.
   It does not deal with windowing system surfaces, drawing, scene
   graphs, or input, keeping things small and essential.

   Homepage: https://ebassi.github.io/graphene/


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