for Cogl 2.0;

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Cogl - a modern 3D graphics API
About Cogl
General API concepts
The Object Interface
Exception handling — A way for Cogl to throw exceptions
Common Types — Types used throughout the library
Setting Up A Drawing Context
CoglRenderer: Connect to a backend renderer — Choosing a means to render
CoglOnscreenTemplate: Describe a template for onscreen framebuffers
CoglDisplay: Setup a display pipeline — Common aspects of a display pipeline
The Top-Level Context — The top level application context.
Setting Up A GPU Pipeline
Blend Strings — A simple syntax and grammar for describing blending and texture combining functions.
Pipeline — Functions for creating and manipulating the GPU pipeline
Depth State — Functions for describing the depth testing state of your GPU.
Shader snippets — Functions for creating and manipulating shader snippets
Allocating GPU Memory
CoglBuffer: The Buffer Interface — Common buffer functions, including data upload APIs
CoglAttributeBuffer: Buffers of vertex attributes — Functions for creating and manipulating attribute buffers
CoglIndexBuffer: Buffers of vertex indices — Functions for creating and manipulating vertex indices.
Describing the layout of GPU Memory
Vertex Attributes — Functions for declaring and drawing vertex attributes
Indices — Describe vertex indices stored in a CoglIndexBuffer.
Geometry
Primitives — Functions for creating, manipulating and drawing primitives
Path Primitives
Rectangles
Textures
Bitmap — Functions for loading images
The Texture Interface — Functions for creating and manipulating textures
Meta Textures
High Level Meta Textures — Interface for high-level textures built from low-level textures like CoglTexture2D and CoglTexture3D.
Sub Textures — Functions for creating and manipulating sub-textures.
Sliced Textures — Functions for creating and manipulating 2D meta textures that may internally be comprised of multiple 2D textures with power-of-two sizes.
X11 Texture From Pixmap — Functions for creating and manipulating 2D meta textures derived from X11 pixmaps.
Primitive Textures
Low-level primitive textures — Interface for low-level textures like CoglTexture2D and CoglTexture3D.
2D textures — Functions for creating and manipulating 2D textures
3D textures — Functions for creating and manipulating 3D textures
Rectangle textures (non-normalized coordinates) — Functions for creating and manipulating rectangle textures for use with non-normalized coordinates.
Framebuffers
CoglFramebuffer: The Framebuffer Interface — A common interface for manipulating framebuffers
CoglOnscreen: The Onscreen Framebuffer Interface
Offscreen Framebuffers — Functions for creating and manipulating offscreen framebuffers.
Utilities
Color Type — A generic color definition
Matrices — Functions for initializing and manipulating 4x4 matrices
Matrix Stacks — Functions for efficiently tracking many related transformations
3 Component Vectors — Functions for handling single precision float vectors.
Eulers (Rotations) — Functions for initializing and manipulating euler angles.
Quaternions (Rotations) — Functions for initializing and manipulating quaternions.
GPU synchronisation fences — Functions for notification of command completion
Versioning utility macros — Macros for determining the version of Cogl being used
Binding and Integrating
SDL Integration — Integration api for the Simple DirectMedia Layer library.
Main loop integration — Functions for integrating Cogl with an application's main loop
GType Integration API
GLES 2.0 context — A portable api to access OpenGLES 2.0
Glossaries
Annotation Glossary
Index of all symbols
A. License