dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
spec@khr_debug@push-pop-group_gl.*
glx@glx-multi-window-single-context

# "Pending expose event- rerunning."
#  exit status: signal: 11"
glx@glx-copy-sub-buffer samples=2

# "free(): invalid next size (fast)"
# since it's heap corruption, it may or may not appear in a particular run
spec@arb_compute_variable_group_size@local-size

# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/20908454
# "X connection to :99 broken (explicit kill or server shutdown)."
glx@glx-multi-context-ib-1

# depth visuals
glx@glx-visuals-depth
glx@glx-visuals-stencil

# mysterious
glx@glx-shader-sharing

spec@arb_fragment_program@no-newline
# glx-destroycontext-1: ../../src/xcb_conn.c:215: write_vec: Assertion `!c->out.queue_len' failed.
glx@glx-destroycontext-1

glx@glx-multithread-texture

# big chunk of very random flakes
# See https://gitlab.freedesktop.org/mesa/mesa/-/issues/7781
spec@ext_framebuffer_blit@fbo-sys-blit
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.1@masked-clear
fast_color_clear@fcc-front-buffer-distraction
